Obj 2 - Interpretation

Interpretation requires the decoupling between the fixed and established and the performed and finally heard. It requires a distinction between structural and contextual aspects, and seems to suggest the need for some kind or other of notation/representation. Electronic music has had for many reasons a difficult time to open itself to performance with a true interpretative character. Being such a challenge, it is, on the other hand, an extraordinary means to reinforce and bring forth any aspect of the musical idea. Performance/interpretation of electroacoustic music would require by itself several exclusive research projects, and we will certainly not address it in full within this one, but we want to embrace it with special attention, since we assign an important value to its possibilities. Though not exclusively, our main concern will go to the spatial and the possibilities of its performance, for we are seeking to enhance our central compositional topic (c.f. Obj 1) with interactive performance and enrich it through the cross-fertilization of interdisciplinary collaboration with choreography and dance.

In analogy to the previous objective, this second one has also as prerequisites a component in the software environment, a sensibility for special material and new technological means and a theoretical study component:

Software representation of musical entities which are to be offered as subject for manipulation through performance.

In order to be able to operate with any conceptual entity, there must be a way to refer to it or to any aspect of it of assumed relevance. Its representation in the software environment where it is defined and used, has to take this condition into consideration, providing handles for its external manipulation. Further on, it is not only a question of pure functionality, but also of conceptual clarity. When composing, the ideal should be to write as one thinks, and not to find ways to achieve one's goal through indirect operational paths.

Mastering of a motion tracking system with high spatial resolution and low latency.

The IEM has sheltered the development of the arts-based research project Embodied Generative Music (EGM) funded by the FWF in its TRP program. EGM deals with dance, choreography, and interactivity through motion tracking of dancers. We will be relying upon the results of the EGM project, which will supply us with the necessary tools –hardware, software, and conceptual– for the motion tracking and interaction aspects of our project.

A study of interpretation in electroacoustic music, and of contemporary choreography.

With the same consideration as we did above –that our study remains specific and subordinate to the demands of our experiments, experiences and advances– it is important to survey how electronic music has opened to performance. Similarly, if contemporary dance is to become our privileged performing partner, a study of its different idioms and tendencies, becomes a desire and a need.

The two objectives discussed so far (Obj 1 and Obj 2) will trigger the development of new paths of artistic expression through artistic basic research. The concrete results they will produce are first theoretical, as documented texts concerning our studies and reflections, second, as software environments and tools which will have been designed during the project, and, finally, as a practical result, with the realization of a number of case studies (c.f. section Methodology) which will show, in act, the development path of our research.

The design and realization of these case studies, as we shall see, constitutes the backbone of our research method. First, they will be the driving motors of our research, suggesting and realizing experiments. Second, they will serve to regulate the progress of the research: a constant evaluation from the main researchers, occasionally extended through post-reflection and open discussions to invited guests coming from a selected community (see Obj 3). The pieces, musical studies, will be accompanied by texts documenting hypothesis, speculations, working process and their specific software tools and "scores".